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VALORANT Patch Notes 12.09

  | Gaming News

VALORANT Patch Notes 12.09


Drum roll please…🥁🥁🥁 it’s the moment you’ve been waiting for. Neon and shotgun nerfs are here!

Read on below for more!

AGENT UPDATES

NEON

  • High Gear

    1. Jumping with High Gear active no longer provides any speed bonus while Neon is airborne. Instead, Neon’s air speed while sprinting will match melee speed.

    2. Fuel will only regenerate with a kill when Neon's ultimate is active

      • Fuel will still regenerate passively

    3. Improved VFX to more clearly communicate the direction and origin of her slide

Note: For a deeper dive on all the upcoming changes and why, you can read more about it <here>

WEAPON UPDATES

ALL SHOTGUNS

  • All shotguns are now less accurate when moving

    • Run, walk, crouch-walk, and jump accuracy has been standardized across all shotguns

    • Crouching now provides a 15% accuracy multiplier for shotguns, matching rifles

      • Bucky: crouch accuracy modifier increased from 10 >>> 15%

      • Judge/Shorty: crouch accuracy modifier decreased from 25 >>> 15%

  • Shotguns are now much less accurate while using ropes

    • Your shotgun spread will increase significantly when you're on a rope, especially if you're moving:

  • Standing still: Accuracy reduced (spread increased from 0.075 >>> 0.75)

  • Walking: Accuracy reduced (spread increased from 0.09 >>> 1.5)

  • Running: Accuracy reduced (spread increased from 0.1 >>> 3.0)

Valorant Bucky Gun | ValorantTracker.org

BUCKY

  • Bucky pellet damage in the 0-8m range decreased

    • Head 40 >>> 34

    • Body 20 >>> 17

    • Legs 17 >>> 14

  • Minimum spread increased from 2.6 >>> 3.0

  • Walking spread increased from 0.075 >>> 1

  • Running spread increased from .1 >>> 2

  • Crouch-walk spread increased from .05 >>> .5

  • Jump spread increased from 1.25 >>> 4

Judge | Valorant Wiki | Fandom

JUDGE 

  • Minimum spread increased from 2.25 >>> 2.5

    • Note: this will only apply to PC for now- this spread change will apply to console in Patch 12.11

  • Walking spread increased from .075 >>> 1

  • Running spread increased from 0.75 >>> 2

  • Crouch-walk spread increased from .05 >>> .5

  • Jump spread increased from 2.25 >>> 4

Shorty | Valorant Wiki | Fandom

SHORTY

  • Fire rate decreased from 3.33 >>> 3.0

  • Walking spread increased from .075 >>> 1

  • Running spread increased from 0.1 >>> 2

  • Crouch-walk spread increased from .05 >>> .5

  • Jump spread increased from 1.25 >>> 4

COMPETITIVE UPDATES

We’re testing MMR changes for modes other than Competitive, Unrated, and Swiftplay.

  • These changes should result in better, more consistent matches.

  • We’ll use what we learn to improve Competitive, Unrated, and Swiftplay in the future.

PLAYER BEHAVIOR UPDATES

We've improved our Riot Text Evaluation system to better detect and apply penalties for text comms abuse in the following languages:

  • Arabic, German, English, Spanish, French, Italian, Japanese, Polish, Portuguese, Russian, Turkish, Chinese.

BUG FIXES

AGENTS

Chamber Guide 2026 - Valorant B-Tier Sentinel (51.4% WR) | MetaBot.GG

CHAMBER

  • Fixed a bug where ADS-ing while firing Chamber’s Headhunter created an animation that covers too much of the screen

Jett Valorant: Character Overview

JETT

  • Fixed a visual bug where Jett's Tailwind was not playing the intended first-person animations when left-handed setting is enabled

  • Fixed a bug where using Jett's Drift caused performance drops

Miks | Valorant Wiki | Fandom

MIKS

  • Updated tooltip description of Harmonize.

  • Fixed bug where the preview cone for his ultimate would not show unless the ability was fully equipped

Sage | Valorant Wiki | Fandom

SAGE

  • Fixed an issue where a full health Sage could use Healing Orb on herself while affected by Decay, because she is not actually losing any health. This would consume the ability needlessly, since her health returns to normal once Decay wears off. 

Tejo | Valorant Wiki | Fandom

TEJO

  • Fixed issue where the Guided Salvo’s equip idle sound kept playing long after cast.

Viper | Valorant Wiki | Fandom

VIPER

  • Fixed a bug where Sova's Recon Bolt and Chamber's Trademark were not affected by nearsightedness in Viper's Pit

Vyse | Valorant Wiki | Fandom

VYSE

  • Fixed a bug where possessable drones (Sova's Owl Drone, Skye's Trailblazer, Tejo's Stealth Drone) would trigger the arming audio of Vyse's wall

Neon Guide 2026 - Valorant A-Tier Duelist (52.1% WR) | MetaBot.GG

NEON

  • Fixed an exploit with her Fast Lane where using specific NVIDIA graphics settings impacted competitive integrity. Neon has returned to the game. 

Phoenix Abilities, Guides and Insights - Valorant Tracker Database

PHOENIX

  • Updated tooltip description of Curveball

PROGRESSION

  • Fixed issue where dailies shown while hovering over the icon did not match the dailies in the End of Game screen.

PERFORMANCE UPDATES

AMD Anti-Lag 2

  • Added support for AMD Anti-Lag 2, which reduces input latency in certain GPU-bound scenarios.

  • In order to use AMD Anti-Lag 2, you need compatible hardware, with updated drivers from March 9th, 2026 or later.

KNOWN ISSUES

MODES

  • Skirmish 2v2: Ascension and Skirmish 1v1: Ascension - Timer is stuck at 00.50 sec in Overtime phase

  • Skirmish 2v2: Ascension and Skirmish 1v1: Ascension - Agent abilities do not show up on the Combat Report in the following round after affecting enemies

Want the full patch notes? Read here <VALORANT Patch Notes 12.09>

🚨 VALORANT Night Market Is Back Until 28 May 2026!

Alongside the latest patch updates, Riot has also brought back the VALORANT Night Market for a limited time!

HOW TO ACCESS NIGHT MARKET:

Step 1: Open VALORANT

Step 2: From the main menu, click the Night Market card icon at the top right

You might just find that skin you’ve been waiting for at a huge discount.


Need more VP? Top up instantly on OneOne and secure your favorite skins before they’re gone!