VALORANT Patch Notes 12.09
Drum roll please…🥁🥁🥁 it’s the moment you’ve been waiting for. Neon and shotgun nerfs are here!
Read on below for more!
AGENT UPDATES |
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NEONHigh Gear Jumping with High Gear active no longer provides any speed bonus while Neon is airborne. Instead, Neon’s air speed while sprinting will match melee speed. Fuel will only regenerate with a kill when Neon's ultimate is active Improved VFX to more clearly communicate the direction and origin of her slide
Note: For a deeper dive on all the upcoming changes and why, you can read more about it <here>
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WEAPON UPDATES |
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ALL SHOTGUNSAll shotguns are now less accurate when moving Run, walk, crouch-walk, and jump accuracy has been standardized across all shotguns Crouching now provides a 15% accuracy multiplier for shotguns, matching rifles
Shotguns are now much less accurate while using ropes Standing still: Accuracy reduced (spread increased from 0.075 >>> 0.75) Walking: Accuracy reduced (spread increased from 0.09 >>> 1.5) Running: Accuracy reduced (spread increased from 0.1 >>> 3.0)
 | BUCKYBucky pellet damage in the 0-8m range decreased Head 40 >>> 34 Body 20 >>> 17 Legs 17 >>> 14
Minimum spread increased from 2.6 >>> 3.0 Walking spread increased from 0.075 >>> 1 Running spread increased from .1 >>> 2 Crouch-walk spread increased from .05 >>> .5 Jump spread increased from 1.25 >>> 4
|  | JUDGE Minimum spread increased from 2.25 >>> 2.5 Walking spread increased from .075 >>> 1 Running spread increased from 0.75 >>> 2 Crouch-walk spread increased from .05 >>> .5 Jump spread increased from 2.25 >>> 4
|  | SHORTYFire rate decreased from 3.33 >>> 3.0 Walking spread increased from .075 >>> 1 Running spread increased from 0.1 >>> 2 Crouch-walk spread increased from .05 >>> .5 Jump spread increased from 1.25 >>> 4
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COMPETITIVE UPDATES |
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We’re testing MMR changes for modes other than Competitive, Unrated, and Swiftplay. These changes should result in better, more consistent matches. We’ll use what we learn to improve Competitive, Unrated, and Swiftplay in the future.
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PLAYER BEHAVIOR UPDATES |
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We've improved our Riot Text Evaluation system to better detect and apply penalties for text comms abuse in the following languages: Arabic, German, English, Spanish, French, Italian, Japanese, Polish, Portuguese, Russian, Turkish, Chinese.
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BUG FIXES |
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AGENTS |
PROGRESSION |
PERFORMANCE UPDATES |
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AMD Anti-Lag 2Added support for AMD Anti-Lag 2, which reduces input latency in certain GPU-bound scenarios. In order to use AMD Anti-Lag 2, you need compatible hardware, with updated drivers from March 9th, 2026 or later.
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KNOWN ISSUES |
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MODESSkirmish 2v2: Ascension and Skirmish 1v1: Ascension - Timer is stuck at 00.50 sec in Overtime phase Skirmish 2v2: Ascension and Skirmish 1v1: Ascension - Agent abilities do not show up on the Combat Report in the following round after affecting enemies
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Want the full patch notes? Read here <VALORANT Patch Notes 12.09>
🚨 VALORANT Night Market Is Back Until 28 May 2026!
Alongside the latest patch updates, Riot has also brought back the VALORANT Night Market for a limited time!
HOW TO ACCESS NIGHT MARKET: |
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Step 1: Open VALORANT |
Step 2: From the main menu, click the Night Market card icon at the top right |
You might just find that skin you’ve been waiting for at a huge discount.
Need more VP? Top up instantly on OneOne and secure your favorite skins before they’re gone!